Boulder UVs

So what a lot of people don’t know is how much work goes into making one character. Step 2, after modeling a character is UVing. What this means in a simple way of speaking is taking all of the little squares in a model, sewing them together in a program in a way that the color you place on them will flow seamlessly. This is possibly the most difficult part of creating a character (in my opinion). Usually, modelers cover their mesh with checkered boxes to see how everything flows. Here’s a sneak peak of my project with the turtle I named ‘Boulder.’ [Still have some work to do]Screenshot 2014-04-23 13.39.33 Screenshot 2014-04-23 13.39.27

Work In Progress – Wreck It Ralph

Work In Progress - Wreck It Ralph

Class Assignment : Recreate a 3D animated film scene

I chose Wreck-It-Ralph. (Awesome movie, if you haven’t seen it, go see it.) I’m going to rebuild the Niceland building. On the left you can see how far I’ve gotten in recreating it in a 3D rendering. This is between 4-6 hours of work modeling, remodeling, and shaping.

Things to do: Finish modeling, uv, texture, color, and light.

WIP Maquette

After the initial character design, we work on maquettes. I am making my bunny do a fighting pose. This is the work in progress. The sculpt is made of 1/8 and 1/6 aluminum wire, aluminum foil, and super sculpy clay. When I am done, I will paint it grey with acrylic paint and post the final product. STAY TUNED!