Boulder UVs

So what a lot of people don’t know is how much work goes into making one character. Step 2, after modeling a character is UVing. What this means in a simple way of speaking is taking all of the little squares in a model, sewing them together in a program in a way that the color you place on them will flow seamlessly. This is possibly the most difficult part of creating a character (in my opinion). Usually, modelers cover their mesh with checkered boxes to see how everything flows. Here’s a sneak peak of my project with the turtle I named ‘Boulder.’ [Still have some work to do]Screenshot 2014-04-23 13.39.33 Screenshot 2014-04-23 13.39.27